| Overview and History |
| Vehicle Specifications | General Stats | |||
| Name: | Mammoth, Assault | Threat Value: | 992 | |
| Vehicle Type: | Walker | Offensive Value: | 1,814 | |
| Production Type: | Limited Production | Defensive Value: | 313 | |
| Cost: | 2,204,444.44 marks | Miscellaneous Value: | 847 | |
| Manufacturer: | Hartmore Motor Co | Size: | 9 | |
| Use: | Fire Support | Original Default Size: | 10 | |
| Height: | 6.8 meters | Indv. Lemon Dice: | 2 | |
| Length: | 7.0 meters | Crew: | 2 | |
| Width: | 9.2 meters | Bonus Actions: | 1 | |
| Avg. Armor Thickness: | 145mm | |||
| Armor Material: | Durasheet/Ceramic | Armor | ||
| Standard Op. Weight: | 21,880 kg | Light Damage: | 25 | |
| Primary Move Mode: | Walker (31 kph) | Heavy Damage: | 50 | |
| Secondary Move Mode: | ( kph) | Overkill: | 75 | |
| Deployment Range: | 320 km | |||
| Sensor Range: | 2 km | Vehicle Availability | ||
| Communication Range: | 10 km | Availability Threshhold: | 6 | |
| Powerplant: | V-Engine (x2) | Max Number on Field: | 3 | |
| Engine Output: | 1200hp (x2) | |||
| Movement | ||||
| Electronics | Primary Move Mode: | Walker | ||
| Sensors: | 0 | Combat Speed: | 3 | |
| Communications: | 0 | Top Speed: | 5 | |
| Fire Control: | 0 | Secondary Move Mode: | ||
| Combat Speed: | ||||
| Top Speed: | ||||
| Maneuver: | -2 | |||
| Quantity | Name | Code | Arc | ACC | Damage | Range | ROF | Ammo | Special |
|---|---|---|---|---|---|---|---|---|---|
| Heavy Autocannon | |||||||||
| Snub Cannon | |||||||||
| Light Machine Gun | AI |
| Name | Rating | Game Effects | AUX |
|---|---|---|---|
| Ammo/Fuel Containment | -2 from hit rolls for Ammo/Fuel Hit results | ||
| Backup Sensors | Absorbs first "Sensors" hit | ||
| Battle Arm x2 | Can punch | ||
| HEAT Resistant Armor | Add to base armor vs HEAT weapons | ||
| HEP: Desert | - | ||
| Improved Off-Road | - 1 MP cost, minimum 1 MP | ||
| Limited Life Support | Life support for 1 week | ||
| Reinforced Armor | F Arc; add to base armor | ||
| Target Designator | Designates targets for guided weapons |
| Name | Rating | Game Effects |
|---|---|---|
| Large Sensor Profile | Subtract rating from Concealment | |
| Sensor Dependent | Must rely on sensors in combat | |
| Annoyance | Continual lurching walking movement | |
| Annoyance | Stale smell in life support system |
| Name | Rating | Game Effects |
|---|
| Variants |
| There are no variants. |
| Designer Notes |
| The Assault Mammoth is a close combat variant of the standard model and is designed to fight in confined environments such as cities and canyons. To this end, the assault Mammoth is even more sturdy and well armored than the standard Mammoth, with additional frontal armor. The crewmen, one pilot and one system operator/gunner, sit in a tandem configuration, with the pilot on the right and the gunner on the left, just above him. Some production runs reverse this set-up, although the machine's performance is unaffected. With the exception of the turret-mounted, 40mm heavy autocannon, which has a decent range, the Assault Mammoth's armament is designed with brotal, short range combat in mind. Instead of the mixed missile/snub cannon payload of the basic Mammoth, the machine carries twin snub cannons, one in eaach battle arm. The awesome firepower of these virtually ensure that the Assault Mammoth will destroy anything placed in front of its barrels, even a heavy tank. Each gun draws its ammunition from a 25 shot heavily armored magazine mounted right behind the barrel assembly. Like in the standard model, two swivel-mounted machine guns on either side of the body protect the vehicle by picking up any troublesome infantry units, hopefully before they can use a missile launcher, which remain dangerous despite the Assault Mammoth's heavy armor. |